League of Legends has been relevant in the video game community for years, and after a second play through, the reason for its relevance is still a mystery to me. The game’s graphics are average at best, and the insane variety of characters makes learning each one’s mechanics almost impossible for the casual gamer. One thing I have learned is that it is best to stick with one character, until you become proficient with his moves, before moving to another character. The mechanics in League of Legends are the most interesting. In another game devoid of any storyline or narrative, League of Legends relies on its characters to tell the story. No two characters are alike, or even close to similar. Their moves are inventive and unexpected; you can jump to players, go invisible, leap over walls, cast spells, etc. This adds to the game’s hardcore gamer stereotype by giving long-time players and people who know other characters’ moves a huge advantage.
The game’s playing life seems to be infinite, which is good and bad. Hardcore gamers feast on this type of game, playing to climb the leaderboards and assert their dominance. Casual gamers, however, grow bored very quickly. There are very few rewards for winning, and nothing to work towards as far as upgrades or in-game advantages. You are forced to spend the game’s hard-earned currency unlocking characters that are extremely expensive. All of these things are turn-offs for the typical casual gamer, which leaves me wondering how this game has seen so much success. Something that Clash of Clans and League of Legends have in common, other than no storyline, is competition. Both games are predicated on appealing to a person’s competitiveness and desire to win. After the second play through, I found it difficult to stop playing League of Legends because winning fed my hunger for more wins, while losing motivated me to try to win the next time.