After playing Clash of Clans, I would say it is a good example of a casual game with the possibility of being a hardcore game. Most people playing Clash of Clans are doing it “for the short-term rewards of beauty and distraction,” as stated by puzzle designer Scott Kim; however, certain competitive elements of the game allow it the opportunity of becoming a hardcore game in the right hands. The game is based around your own personal village, which you grow and upgrade by collecting “resources” and then spending them on anything from walls to your village’s troops. Clash of Clans falls under the category of agon because of the strategy used in setting up your defense and the approach you use when attacking other players. The cartoonish characters found in the game help it appeal to young kids while the strategy and “pay-to-win” aspect attract plenty of adults. Punishment in the game is introduced when other players start attacking you. They can steal a percentage of your resources if they have a successful attack, making the level of punishment differ based on how many resources you have at the time. The controls of the game are made simple for new players, and they progressively get more complex the further you get in the game. The biggest thing holding back hardcore players in Clash of Clans is the wait time when upgrading things in your village. The further you get in the game, the longer the wait time, and at some points it can last up to a week. As far as the game’s storytelling, there is no discernable plot or storyline throughout the game, which fits casual gamers best because they have the patience to wait for upgrades and aren’t looking for an in depth narrative or plot. The game’s interruptibility is very high; you can stop playing whenever you want without losing any progress. Clash of Clans is very good for the casual gamer and still appealing for any hardcore gamers that have the money or patience to wait for upgrades.